Pilot 2

Paid beta — next cohort forming.·£250/3 months or £100/seat/month · live-service & Early Access studios.Join waitlist→

£250/3 months or £100/seat/month · live-service & Early Access studios.

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Product

How It Works,And Why It Compounds.

Not analytics. Not metrics. Decision intelligence.GameDataCore is a **Decision OS** — a single evidence layer that ingests player feedback, community signals, audience profiles, and market context, then surfaces calibrated, auditable, actionable decisions. Each Core is an entry point into the same underlying engine. The earlier you start, the more reliable every decision becomes.

×What it answers

Why it happened — and what decision comes next.

Analytics and listening tools were built for adjacent problems. GameDataCore closes the loop between signal and decision.

Existing tools
What they answer

Steam reviews · community

What players say

Telemetry · BI

What players do · what happened

Surveys · social listening

What players claim · what the mood looks like

GameDataCore

Why it happened — and what decision must be made next.

Every finding has provenance. Every conclusion traces to source. Decisions are defensible because the evidence is visible — not because an AI said so.

◎How it compounds

One engine.Compounding confidence.

One evidence engine

We connect player behaviour, community signals, emotional intensity, and market context into a single, calibrated evidence layer, structured, attributable, and built for the decisions that actually matter.

Built for real decisions

Give design, production, marketing, and leadership a shared evidence base. Align creative intent, delivery constraints, and market reality before decisions become irreversible.

Any game, not just yours

Analyse your own titles, a close comparator, or any released game with sufficient data. Comparative context is not optional. It is foundational.

Confidence, not answers

GameDataCore does not tell you what to do. It shows you what the evidence says, how strong it is, and where uncertainty remains. Creative judgment stays in the loop.

The system learns across teams

Every Core is a different entry point into the same underlying system. As more studios use it, behavioural baselines sharpen, archetypes stabilise, and the model improves. Shared intelligence, not isolated analytics.

Designed to avoid the wrong things

Every signal is interpreted through calibrated psychological, behavioural, and comparative baselines. Not raw metrics. Not black-box scores.

Team in the loop

Every output is challengeable by the team — directly in Slack, Discord, or Teams — then fed back into the decision record. Alignment is measured where conversations already happen.

Outcomes feed forward

When a decision plays out, the outcome sharpens confidence for the next call. Evidence patterns generalise across genres and team profiles — the system gets smarter with every validated decision.

Practitioner-built intelligence

Decades of studio and publishing experience shaped every workflow and confidence threshold — built by people who have had to defend these calls, not observe them from the outside.

Every tool reads signal. Only one turns it into a decision.

✓What's inside

Six surfaces.One evidence engine.

Live today — each Core connects into the same calibrated evidence layer.

CoreFeedback

Understand what your community is really saying, and know where to act first.

CoreFeedback brings every review, comment, and community signal into one place and ranks them by impact, with Steam Discussions and Discord on the way, so your team can focus the roadmap on the changes that will matter most to your audience.

CoreProfile

Know who's in your community, and who you share with the competition.

CoreProfile turns the people behind that signal into a clear picture of your audience: their experience, habits, and preferences, plus how much they overlap with the comps you care about. Product, marketing, and live ops can finally plan against the same shared view of who you are really building for.

CoreDatabase

The whole Steam catalogue, ready to explore inside your workspace.

CoreDatabase gives you the market context every project needs, competing titles, genre neighbours, and audience crossover, with Quick Analyze built in when you want to dig deeper into a specific game or gap. No tab-hopping, no one-off exports.

CoreBrain

Evidence-grounded answers from your own data — not generic AI.

CoreBrain is the natural-language interface to your evidence: cited answers from reviews, profiles, clusters, and insights — controllable from Slack, Teams, and Discord. Run pipelines, generate reports, and deliver results where your team already works.

CoreReports

Turn your analysis into something the wider team can actually read.

CoreReports is the notebook, template, and export layer that shapes your evidence into briefings, summaries, and share-outs, with citations back to the source. Stakeholders who weren't in the room get the story; nothing gets lost on the way out.

CoreDecisions

Keep the thinking behind every decision, right next to the evidence.

CoreDecisions captures the calls you make and links them to the signals that informed them — with a Decision Queue from alignment through measuring, challengeable in Slack or Discord, and a daily pulse to track how things are playing out. A month later, the team still knows why, not just what, was decided.

CoreCalendar

A multi-game release and ops timeline — Steam, festivals, your ICS, and team milestones in one place.

CoreCalendar layers Steam news, industry festivals, external calendar feeds, and private milestones for every title in your workspace catalogue. Plan in month, week, agenda, or timeline views with team overlays, templates, and reminders — then pull and classify post-ship reviews from the event itself, surface negative snippet issues for that window, and anchor CoreFeedback filters to real ship dates so Inbox, Snippets, and Decisions stay tied to when things actually landed.

Different surfaces. One evidence engine. Every decision more defensible than the last.

FAQ

Frequently askedquestions.

01What does GameDataCore do?

GameDataCore is the Decision OS for high-stakes decisions in games — a single evidence layer that turns player signals, reviews, community discussion, behaviour, and market context into structured, attributable evidence. Traceable to source. Defensible in the room. Useful long after the call has been made.

02Who is GameDataCore for?

GameDataCore is built for the developers shipping games, and for the people who make high-stakes decisions alongside them. Studios at any scale, from solo and indie through AA and AAA, and the publishers, investors, producers, marketing leads, analysts, and consultants who work in the same rooms.

Whether you're greenlighting a project, sharpening creative direction before commitments become costly, reading what your players are actually experiencing rather than what reviews score, repositioning a title that landed differently than expected, deciding what the next patch or DLC should prioritise, allocating production resources, or making a funding or portfolio call, GameDataCore gives you evidence you can stand behind, defend, and revisit. It works for studios finding their audience before their first player, and for teams who want to genuinely understand the players they already have.

03How is GameDataCore different from analytics platforms, AI insight tools, or social listening?

Every tool reads signal. Only one turns it into a decision. Most tools in this space were built for adjacent problems. Analytics platforms optimise metrics — useful for retention and engagement, less useful for greenlight, repositioning, or portfolio decisions. Social listening tools track generic sentiment without understanding game mechanics, audiences, or commercial context — volume without judgment. AI insight tools wrap a language model around your data and give you a confident-sounding answer with no way to interrogate the working.

GameDataCore is built differently. Every finding has a provenance. Every signal has a calibrated baseline. Every conclusion can be traced back to source and stood behind by the person who acts on it. We don't generate answers — we structure evidence and surface what it actually supports, how strongly, and where uncertainty remains. The creative call stays with the team. The proof of the work stays auditable.

04How does GameDataCore handle player privacy and platform compliance?

GameDataCore is built on publicly available signal. Steam reviews and other public-facing player communication form the basis of every analysis, no private channels, no closed forums, no proprietary studio data unless a customer chooses to bring their own in. We comply with the terms of service of every platform we ingest from, and we do not store or share user-identifiable data. Every conclusion we surface can be traced back to the public material that supports it; auditability is the whole point, and it cuts both ways. Defensible decisions should not come at the cost of player or community trust.

05How do we get started?

Apply for Pilot 2 — a paid beta focused on Home onboarding and Game Hub decision flow for live-service and Early Access studios. Book a demo if you'd rather walk through your titles first.

For high-stakes one-off questions (greenlight, funding, repositioning, portfolio decisions), Commissioned Decision Assessments answer a defined strategic question with method, sampling, and confidence bounds attached.

Per-seat plans start at £50 a month and include monthly credits for analysis, CoreBrain, and reports.

The next call should rest on evidence, not optics.

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