GameDataCoreGameDataCore
HomePricing

Product

CoreFeedback

  • From reviews to themes
  • Credits model

CoreProfile

  • Players & audience
  • Credits model

CoreDatabase

  • Game catalogue
  • How it works

CoreDecisions

  • Decisions you can defend
  • How it works

Ask

  • Evidence-grounded assistant
  • Page-aware usage

CoreReports

  • Reports that leave the product
  • How it works

Use cases

All guides

Pre-production

  • Evidence before you ship
  • Benchmark comparables
  • Validate concept early
  • Evidence for pitches

Demo / Early Access

  • EA & demos
  • Prepare for EA

Launch

  • Ship: week & after
  • Player feedback & snippets
  • Themes & clusters
  • Who your players are
  • Emotional landscape

Live Service

  • Seasons & cohorts
  • Prioritise fixes
  • Track patch impact
  • Audience cohorts
Decision reportsAboutNewsSupport
JOIN WAITLIST

AboutGameDataCore

We build decision intelligence for the games industry.

The challengewe face.

The games industry is moving faster than ever. Development cycles are compressing. Audience expectations are rising. The window for big wins is narrowing, and the cost of a wrong call has never been higher.

And yet, most decisions are still made the same way they have always been made. On instinct, on precedent, on the hope that strong creative vision and good early signals are enough.

Sometimes they are. Often they are not. GameDataCore exists for the gap between those two outcomes.

Project viability was difficult to justify to publishers and investors

Competitive positioning was poorly benchmarked

Resources were allocated on assumption rather than evidence

Critical player concerns surfaced too late

These were not theoretical problems. They were lived ones.

Where wecame from.

We did not start with a theory. We started with a problem we had lived.

GameDataCore was built by developers who have shipped games across AAA, AA, indie, and mobile. Who have pitched publishers, raised funding, created games, and watched as the same patterns repeated. Encouraging feedback. Positive early signals. Strong creative vision. Followed by hesitation, funding friction, stalled projects, or death on arrival, as games struggled to find or win over an audience.

Not because the games were bad. Because there was no unified, defensible way to demonstrate audience reality, market context, or risk at the moment those decisions mattered most.

We built what we needed. Now we are making it available to everyone who faces similar challenges.

What webelieve.

Most game decisions are made in uncertainty. They should not be.

That is not a criticism of the people making them. It is a criticism of the conditions they are making them in. Disconnected data. Unstructured feedback. Gut feeling dressed up as insight. A market that rewards confidence but rarely provides the evidence to justify it.

GameDataCore is built on the belief that better evidence produces better decisions, and that better decisions produce better games. Not by replacing creative judgment, but by informing it.

Evidence informs. Creativity decides.

Whynow.

For a long time, this kind of system simply was not practical. Player feedback was too unstructured, analytics tools were built to optimise metrics rather than support judgment, and the technology required to model emotional nuance, motivation, and behaviour together at scale did not yet exist.

That has changed.

Advances in language modelling, behavioural analysis, and modern data infrastructure now make it possible to interpret emotional intensity, expectation, and player intent without collapsing complexity into simplistic scores.

Since mid-2023, the industry has also shifted decisively. Publishers and investors have become significantly more risk-averse. Development costs continue to rise. Greenlight, funding, and portfolio decisions now require clearer justification. Not just confidence, reputation, or intuition.

This is not a new question. It is a newly solvable one.

GameDataCore exists because these capabilities converged, and because the people building it knew from experience what teams actually needed. Not more analytics. A shared evidence layer for making irreversible decisions defensible.

How we thinkabout evidence.

GameDataCore is not a dashboard platform. We do not optimise metrics, chase engagement, or attempt to replace judgment with automation.

We connect player behaviour, community signals, emotional intensity, and market context into a single, calibrated evidence layer. Structured, attributable, and built for the decisions that actually matter.

We do not tell teams what to decide. We make clear what is defensible, and what is not.

Our goal is not certainty. It is defensible understanding.

Our TeamWho builds it.

GameDataCore is built by people who have shipped games. Our platform encodes decades of domain expertise into infrastructure. This is not machine learning applied to generic data. It is judgment shaped by experience, turned into systems that support real, high-stakes decisions.

Justin French

Justin French

CEO · Product, vision, and industry strategy

David Steffen

David Steffen

CTO · Architecture and data infrastructure

Simon Sparks

Simon Sparks

COO · People, operations, and partnerships

Toby Allen

Toby Allen

Product strategy and go-to-market

Richard Gittins

Richard Gittins

Marketing and brand

Andrew Gin

Andrew Gin

Data infrastructure and pipelines

Adam Merchant

Adam Merchant

Backend engineer

Where weare.

GameDataCore is founded in Brighton, UK, one of the country's most active game development hubs, and operates as a remote-first company.

Brighton's mix of independent studios, established developers, and creative technologists has shaped our perspective: creative, collaborative, pragmatic, and grounded in real production experience.

We remain closely connected to the UK and European game development ecosystem through active partnerships, pilot projects, and industry collaboration.

What we areworking toward.

A games industry that acts on truth, not assumption.

One where high-stakes decisions are made with evidence that can be shared, defended, and learned from. Where creative ambition and commercial reality are not in tension, because the evidence connects them. Where the cost of being wrong is not borne silently, because the signal was always readable.

That is the industry we are building toward. GameDataCore is how we get there.

Join waitlistBook a demo

ForInvestors

Investment memorandum, manifesto deck, and execution deck (product, traction, defensibility) are available on request.

Request investor materials →
Product
  • Use cases
  • CoreFeedback
  • CoreProfile
  • CoreDatabase
  • CoreDecisions
  • Ask
  • CoreReports
  • Pilot program
Company
  • About
  • Pricing
  • Support
Resources
  • News
  • Substack
Legal
  • Privacy
  • Terms
  • For investors
Social
  • Discord
  • LinkedIn
  • Bluesky
  • Instagram
GameDataCore logoGameDataCore logo© 2026 GameDataCore. All rights reserved.